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co_cross.rar ![]() Cross features a secret room accessible in readyroom right above the alien sign. Cross has weldable doors that offer players faster routes to the opponent base. This is highly an alien map and only good marine players will win this. |
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co_frostbite.rar ![]() Frostbite features a cold front. Going out will freeze and kill the player soon, but it's the fastest route to opponent base. There is a long cavern, many doors and hiding places for small aliens. To defend alien base, skulks are necessary. |
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co_jinxed.rar ![]() Jinxed readyroom has a secret portal that can be found in one of the crates that open when "used". The portal is in the back wall of this crate and operates automatically. The team portals are upstairs. One can go upstairs by using the gravity lifts that are indicated by a curly arrow. Just jump and glide to the platform. One of Jinx's vents is hidden in the alien chamber. |
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co_polar.rar ![]() Polar is a frozen cavern that includes annoying chanting music, blueish color range and water. Icicles in the alien start are breakable as well as some of the ice walls. Readyroom portals are in the water, so dive. |
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ctfcaves_final.rar ![]() Caves is a test map for capture the flag mod for Natural Selection. It's a very short map with a lot of places to die. Lerks can hide in upper floor columns. Marines win almost every time, so in this map, aliens must be good. |